

You can find the former on the Paradox forums and the latter on Steam Workshop.įor our full thoughts on Crusader Kings III, check out our reviews for the base game and the Royal Court expansion. Using them, you can convert your Imperator: Rome save into a Crusader Kings 3-compatible save and your CK3 save further into one for Europa Universalis 4, having a sense of unprecedented continuity to your campaign.
#Crusader kings 3 biggest county mods
This game is a little bit complex on decision making? For an optimal completely unnecessary build that is.Converters might not be the same type of mods as the others on this list, but they do allow you to play mega-campaigns that stretch across multiple PDX titles. Your main building will be hunting grounds, for it gives extra stats to cavs. However, if you want a cav build, you'll focus on Europe, will have heavy infantry to protect you from pikes and a few archers to protect your heavy inf against skirmishers. You'll want pikemen to protect you from cav, and you'll want as many tends as possible, everywhere in your empire, including in your vassal's holdings. So you want an archer build? Your first expansion is Britain, following by Scandinavian. They are also labeled as "Realm" Which means, you can build it everywhere and it will keep stacking indefinitely.

Why I am saying this? Because there are buildings that give +damage and toughness for your specific man at army units. Basically that means they'll get absolutely crushed anything near France, HRE, Africa, honestly most of the map regions. But they're countered by Cavalry which are also very good in plains. That means they'll dominate in Britain and Scandinavian Empire regions. For example Archers, they're good at Forest, Hills, Wetlands and Teiga IIRC. You need to keep in consideration your location, what it counters and what it's countered by. Then on top of all that, you need to keep in consideration your man at arms main composition. Then in the middle, you have things like cattle farm, which gives up to 1.3 monthly + 325 levies. Crops start with 0.5 up to 2.6 IIRC.īarracks with 125 up to 800 IIRC levies and camp with 100 up to 625 IIRC levies. The game seems to be a little bit lenient on overspecialization. Or maybe you'll want the +20% taxes, then only economy buildings there. On top of all that, it seems ideal to specialize in what you'll want.įor example, there are duchy buildings that give up to +40% levies, obviously, you'll want only castles there. Viable to Diplomate, Intrigue, and Marshal characters. Gotta be a well loved character or feared one. Get many small duchies and tank the opinion hit.

It's similar to the above, but with more holdings in your hand.ģ.

Get a duchy with a lot of counties very high domain focused dynasty families, aka stewards. Get a duchy with a lot of holdings, spend your spared money on cities, let your mayors increase your economy, as they develop their own cities.Ģ. Sure baronies are easier to control, but 1 county castle has the same income and levies than a barony castle, but it will also add sub vassals, that will have to pay in levies and taxes, therefore more counties seems to be the only way to go now.ġ. The meta was to have as many castles inside your capital. In CK2, you had a HUGE levy boost in your capital. With those two dutchies as your core you will be the richest player in the game (besides the pope of course), in addition to having insanely powerful MAA. The other nice thing about this dutchy is that one of the neighboring dutchies, Alwa, also has a bunch of counties that are entirely flood plains. You'll also have a hundred knights in your army. Given that you will build this in every province, your camel MAA will be off the charts powerful, having hundreds of attack and defense without even requiring gamey strategies like owning 10 dutchy capitals and stacking smiths. A fully upgraded camelry gives a bit of $$, some levies, but most importantly +4 knights (EACH!) and a huge buff to cavalry MAA that stacks. Floodplains are probably even better than farmland, as you get to build camelries in every province. You also get a religious building as one of the counties is a holy site for Coptic. It's got 6 counties, 4 of those counties have 5 holdings, and the entire thing is flood plains being along the Nile. This is probably the strongest dutchy in the entire game, IMO. One dutchy I haven't seen mentioned yet is Makuria (Kingdom of Nubia). Bohemia probably wins in Europe for number of holdings in each county+good terrain, along with the mine in Caslav that will make you filthy rich.
